9/27/2023 0 Comments Moi3d script area edge![]() ![]() ![]() The issue is that there are sometimes many edges that end abruptly, connecting only to a perpendicular edge. So, I’m getting a really nice topology from Moi3d’s exporter - almost perfect quads, except for how the edges of the different patches don’t exactly line up with one another but that is to be expected of nurbs. Now, I know this question isn’t specific to the add-on but I wanted to bring it up here because people who use this add-on might be more experienced with exporting from Moi3d to blender and might know of a solution. ![]() I just tried it on the latest LTS version of blender and it works like a charm.
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